# 4.14 crash on material selection

**URL:** <https://forums.unrealengine.com/t/4-14-crash-on-material-selection/381111>\
**Category:** Rendering\
**Tags:** details-panel, unreal-engine, question\
**Created:** [January 6, 2017, 5:11pm UTC](https://forums.unrealengine.com/t/4-14-crash-on-material-selection/381111 "2017-01-06T17:11:40Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [January 10, 2017, 5:03pm UTC](https://forums.unrealengine.com/t/4-14-crash-on-material-selection/381111/8 "2017-01-10T17:03:58Z")

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So I will say that your machine is below our recommended min spec to run the editor, which might be a point of concern when it comes to performance within UE4.

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Both documents outline the min spec, and then what we recommend when building a development PC. A lot of people like to build gaming rigs, thinking it will also run the editor well, but the editor requires a much larger amount of RAM due to working with large amounts of uncompressed files and heavy processing when doing things like running lightmass.

I would look into at least increasing your amount of available RAM from 6GB to 16GB or even 32GB if you can afford it. I recently put together a new machine for myself at home, and made sure to have a lot of RAM and a strong processor.

Let me know if you have additional questions.

Cheers,

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