Thanks for following through with this.
I’ve tried switching the mount PackOrder to 0 with no change on the way the app works.
Basically what I’m doing now is testing the patching system on a very simple project, so yes, I have two versions of the same content. The changes happen in the same level and on a few basic materials. In the end, the goal is to get to where you’re pointing at, with big files on the DLC.
When you describe the way the engine “thinks” it makes me wonder whether there’s an issue with me trying to mount the pack after the install procedure which is after a delay of a few seconds. Shouldn’t the engine mount the content by default if it’s in a local folder? When I run the game on the phone the second/third/etc time the download times get much shorter, suggesting to me that only the manifest gets downloaded.
Also my packing is currently Minimal Android APK + DLC, as in that’s the option I chose from the Launch profiles drop down menu (wizard). So I’m not sure what you mean by your last suggestion.