4.13 tvOS problem with packaging

Hi Smoky Minds,

As was stated when you reported this for UE4.10, if you are on a Mac, packaging will work in our Binary version of the engine (from the Launcher downloaded from Epic -not the source version from GitHub.) If you’re developing on a Windows system, you will need to remote sync to a Mac in order to sign it.

Please double check again that you have the Apple TV development provisions and certificates installed. Also, here are a couple of links that address the error found in the log from your previous post:

Common Code signing issues and Upload tvOS builds

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