[4.13 P2] Adding physics to VRPawn

Hi guys, I struggled with this for a while. How can I add a huge upwards+forward thrust on the Pawn so that it and myself (regardless where I am standing in the room) go up in the air for a bit?

Thanks in advance for any help

edit: I can do it by making a StaticMesh (cube) that has children: VRPawn, PhysicsThruster. My plan is to continue with this, and act upon the StaticMesh that I may as well label “Player”. Made sure my camera matches floor height. I’m unsure if this is bad practice, but seems to serve my purpose for now.