4.13.2 crash report

Hi after clan install off windows 10 editor is crashing during launch.

Unknown exception - code c06d007e (first/second chance not available)

KERNELBASE
UE4Editor_TextureFormatDXT!__delayLoadHelper2() [f:\dd\vctools\delayimp\delayhlp.cpp:323]
UE4Editor_TextureFormatDXT!_tailMerge_nvtt_64_dll()
UE4Editor_TextureFormatDXT!FNVTTCompressor::FNVTTCompressor() [d:\build++ue4+release-4.13+compile\sync\engine\source\developer\textureformatdxt\private\textureformatdxt.cpp:122]
UE4Editor_TextureFormatDXT!CompressImageUsingNVTT() [d:\build++ue4+release-4.13+compile\sync\engine\source\developer\textureformatdxt\private\textureformatdxt.cpp:317]
UE4Editor_TextureFormatDXT!FTextureFormatDXT::CompressImage() [d:\build++ue4+release-4.13+compile\sync\engine\source\developer\textureformatdxt\private\textureformatdxt.cpp:471]
UE4Editor_TextureCompressor!CompressMipChain() [d:\build++ue4+release-4.13+compile\sync\engine\source\developer\texturecompressor\private\texturecompressormodule.cpp:1721]
UE4Editor_TextureCompressor!FTextureCompressorModule::BuildTexture() [d:\build++ue4+release-4.13+compile\sync\engine\source\developer\texturecompressor\private\texturecompressormodule.cpp:1846]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::BuildTexture() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\texturederiveddata.cpp:758]
UE4Editor_Engine!FTexturePlatformData::FinishCache() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\texturederiveddata.cpp:1012]
UE4Editor_Engine!UTexture::FinishCachePlatformData() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\texturederiveddata.cpp:1779]
UE4Editor_Engine!UTexture2D::PostLoad() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\texture2d.cpp:378]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:810]
UE4Editor_Engine!UMaterial::PostLoad() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:2582]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:810]
UE4Editor_Engine!UMaterialInterface::PostLoadDefaultMaterials() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:388]
UE4Editor_Engine!UMaterial::PostLoad() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:2405]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:810]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1553]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1228]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1400]
UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:714]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:801]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
UE4Editor_CinematicCamera!ConstructorHelpersInternal::FindOrLoadObject() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:31]
UE4Editor_CinematicCamera!ConstructorHelpers::FObjectFinder::FObjectFinder() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:104]
UE4Editor_CinematicCamera!ACameraRig_Crane::ACameraRig_Crane() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\cinematiccamera\private\camerarig_crane.cpp:39]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2524]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:745]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:830]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1547]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:117]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Hello,

I have a few questions regarding your crash:

  • Could you please cause the crash to occur again and provide the logs from your project’s Saved->Logs folder?
  • Are you getting a crash reporter window? If so could you please provide your machine ID from the window and ensure to hit send & close on the report?
  • Could you please provide your dxdiag?

hello guy,have you get a right solution? i meet the problem that similiar with you.what is your email?