# 4.13.0 SHIFT+F1 not working in Standalone

**URL:** <https://forums.unrealengine.com/t/4-13-0-shift-f1-not-working-in-standalone/370102>\
**Category:** Community & Industry Discussion\
**Tags:** UE4-13, unreal-engine, standalone, question\
**Created:** [September 11, 2016, 3:35pm UTC](https://forums.unrealengine.com/t/4-13-0-shift-f1-not-working-in-standalone/370102 "2016-09-11T15:35:15Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_050e9b2f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_050e9b2f](https://forums.unrealengine.com/u/anonymous_user_050e9b2f)\
**Post date:** [September 11, 2016, 3:35pm UTC](https://forums.unrealengine.com/t/4-13-0-shift-f1-not-working-in-standalone/370102/1 "2016-09-11T15:35:15Z")

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Hi,

I’ve just upgraded to 4.13.0 and it appears that SHIFT+F1 isn’t working anymore in Standalone Game Mode to regain mouse control. In PIE it works as ever.  
Tested it on a fresh, unaltered ThirdPerson project…

thanks

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**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [September 12, 2016, 2:52pm UTC](https://forums.unrealengine.com/t/4-13-0-shift-f1-not-working-in-standalone/370102/2 "2016-09-12T14:52:54Z")

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Hi HanoGames,

Thanks for informing us of this issue. I’ve reported this in the following bug report: UE-35862. You can track the progress of this report here: [Unreal Engine Issues](https://issues.unrealengine.com/).

-.

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**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [September 19, 2016, 2:44pm UTC](https://forums.unrealengine.com/t/4-13-0-shift-f1-not-working-in-standalone/370102/3 "2016-09-19T14:44:46Z")

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It turns out this was a deliberate change and, thus, expected behavior. If you need to implement this feature you can set the key binding in your Project Settings.

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**Author:** ![darren\_mii](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@darren\_mii](https://forums.unrealengine.com/u/darren_mii)\
**Post date:** [November 4, 2016, 8:55am UTC](https://forums.unrealengine.com/t/4-13-0-shift-f1-not-working-in-standalone/370102/4 "2016-11-04T08:55:36Z")

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Hello ,

can you please tell us specifically how to do this?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [November 4, 2016, 2:39pm UTC](https://forums.unrealengine.com/t/4-13-0-shift-f1-not-working-in-standalone/370102/5 "2016-11-04T14:39:41Z")

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Hello darren\_mii,

I noticed that you had a simliar questions to one that was asked of me earlier. I have provided a link to that issue and I believe you will find your answer there. I hope that this information helps.

Link: [How to activate Mouse Curson 3rd Person? - Programming & Scripting - Epic Developer Community Forums](https://answers.unrealengine.com/questions/518838/how-to-activate-mouse-curson-3rd-person.html)

Make it a great day
