4.13.0 preview 3 packaging - Could not find a native player for file [...]

So after some looking into it, I think that something is iffy with the C++ cooking of media players.

When I look into the WmfMediaFactory it declares its name as WmfMedia, which I then force set on the media player:

media_player->DesiredPlayerName = FName("WmfMedia");

When I go to cook that it comes up saying

LogMediaAssets:Error: Could not find desired player WmfMedia for file [...]

which indicates to me that the Media modules aren’t being referenced when cooking from C++ content.

I’ve added ‘Media’ and/or ‘WmfMedia’ to my projects Public/PrivateDependencyModules with no luck.

I’ll implement this in a Blueprint actor for now to get the ball rolling; hopefully we can figure this out eventually :slight_smile: