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The DefaultPlayer and PlatformPlayers fields on the MediaSource assets are not implemented yet.
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You do not need to set a DesiredPlayerName on the MediaPlayer. If you leave it empty, the MediaPlayer will try to find a suitable player plug-in automatically. In 99% of use cases you should leave empty. Only set it if you absolutely have a reason to enforce a particular native player.
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If the MediaPlayer cannot find a player (as your error message suggests), then that means that the WmfMedia plug-in hasn’t been loaded in your packaged game. Please verify that the WmfMedia plug-in is enabled in your project, and that it is actually in your packaged build.
Please attach the log file of your packaged build.