4.13.0 osx 10.11.6 crash 0% initialized

macbook 13-inch, mid 2010
2.4ghz intel core 2 duo
4gb 1067 mhz ddr3
osx 10.11.6
unreal 4.13.0

worked on a previous version of unreal with the error that geforce 320m was not supported (engine still worked)
cant go back to a previous version because my current game files are associated with 4.13 on a pc

going to try uninstalling and reinstalling again (already done this)

when i click OK to acknowledge with 320m geforce driver issue it begins to try launching, fails at 0% initialized

MachineId: will provide if asked
EpicAccountId:

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10bf5c50b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10c136d36 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10c1b4727 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10c1afe9b (filename not found) [in UE4Editor-Core.dylib]
LoadShaderSourceFileChecked(wchar_t const*, FString&) Address = 0x112ff80e7 (filename not found) [in UE4Editor-ShaderCore.dylib]
GetShaderIncludes(wchar_t const*, TArray&, unsigned int) Address = 0x112ff9215 (filename not found) [in UE4Editor-ShaderCore.dylib]
AddShaderSourceFileEntry(TArray&, FString const&) Address = 0x113002fe8 (filename not found) [in UE4Editor-ShaderCore.dylib]
GetAllShaderSourceFiles(TArray&) Address = 0x112ff7ccb (filename not found) [in UE4Editor-ShaderCore.dylib]
BuildShaderFileToUniformBufferMap(TMap, FDefaultSetAllocator, TDefaultMapKeyFuncs, false> >&) Address = 0x112ff9e8f (filename not found) [in UE4Editor-ShaderCore.dylib]
InitializeShaderTypes() Address = 0x112ffce56 (filename not found) [in UE4Editor-ShaderCore.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10be75f6a (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10be8d8f1 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10be9f9ec (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10c0cacf6 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff9b4b2e64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff9231799d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff9231791a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff92315351 (filename not found) [in libsystem_pthread.dylib]

thanks for any advice

Hey whatismyaccount,

Please provide as many of the following as possible:

  1. The “System Report:” Apple menu >About This Mac > System Report>Hardware (All information listed in the “Hardware Overview.”) You can cut and paste this information or provide screen shots, whichever is more convenient.
  2. Also, we would like your Machine ID… If you do not want to post it here you can send it to me in a private message on our

Providing this information and appropriate logs will help us track down and isolate the source of the bug as quickly and efficiently as possible.

Thanks for your cooperation,

.

Your machine is below the Recommended Hardware that was established for UE4.9: Hardware & Software Specifications -although it still may work in a diminished capacity.

Make sure you version of XCode is 7.2.1 minimum.