macbook 13-inch, mid 2010
2.4ghz intel core 2 duo
4gb 1067 mhz ddr3
osx 10.11.6
unreal 4.13.0
worked on a previous version of unreal with the error that geforce 320m was not supported (engine still worked)
cant go back to a previous version because my current game files are associated with 4.13 on a pc
going to try uninstalling and reinstalling again (already done this)
when i click OK to acknowledge with 320m geforce driver issue it begins to try launching, fails at 0% initialized
MachineId: will provide if asked
EpicAccountId:
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10bf5c50b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10c136d36 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10c1b4727 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10c1afe9b (filename not found) [in UE4Editor-Core.dylib]
LoadShaderSourceFileChecked(wchar_t const*, FString&) Address = 0x112ff80e7 (filename not found) [in UE4Editor-ShaderCore.dylib]
GetShaderIncludes(wchar_t const*, TArray&, unsigned int) Address = 0x112ff9215 (filename not found) [in UE4Editor-ShaderCore.dylib]
AddShaderSourceFileEntry(TArray&, FString const&) Address = 0x113002fe8 (filename not found) [in UE4Editor-ShaderCore.dylib]
GetAllShaderSourceFiles(TArray&) Address = 0x112ff7ccb (filename not found) [in UE4Editor-ShaderCore.dylib]
BuildShaderFileToUniformBufferMap(TMap, FDefaultSetAllocator, TDefaultMapKeyFuncs, false> >&) Address = 0x112ff9e8f (filename not found) [in UE4Editor-ShaderCore.dylib]
InitializeShaderTypes() Address = 0x112ffce56 (filename not found) [in UE4Editor-ShaderCore.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10be75f6a (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10be8d8f1 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10be9f9ec (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10c0cacf6 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff9b4b2e64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff9231799d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff9231791a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff92315351 (filename not found) [in libsystem_pthread.dylib]
thanks for any advice