# 4.12 preview 2 Matinee rendering problem

**URL:** <https://forums.unrealengine.com/t/4-12-preview-2-matinee-rendering-problem/356934>\
**Category:** Cinematics & Media\
**Tags:** matinee-rendering, unreal-engine, bug-report, UE4, question\
**Created:** [May 9, 2016, 8:19pm UTC](https://forums.unrealengine.com/t/4-12-preview-2-matinee-rendering-problem/356934 "2016-05-09T20:19:36Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![JM\_Lovermind](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JM\_Lovermind](https://forums.unrealengine.com/u/JM_Lovermind)\
**Post date:** [May 9, 2016, 8:19pm UTC](https://forums.unrealengine.com/t/4-12-preview-2-matinee-rendering-problem/356934/1 "2016-05-09T20:19:36Z")

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Hello Unreal 4 Team.  
It seems we have another problem with Matinee **4.12 preview 2** especially when rendering animated sequences with unusual ratio (like 0.70 which corresponds approximately to poster formats).  
Indeed, when creating a sequence (png or jpg, but whatever…), my cameras seem completely biased, with a weird FOV, angle, that does not match the camera settings in Matinee. I tried to reproduce the error on blank project: same …  
I should add, though I return to a “normal” ratio (16: 9-2: 1), the problem persists and then impossible to correctly render whatever settings

 ![89975-view_camera_ratio0_70.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/0/d/80da564b1f05ba834dcfc07946abff76f9586586.jpeg)

 ![89978-render_movie_settings.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/5/e/65e75031562f49214f562586b5544ce90359b185.jpeg)

 ![89980-matinee_render_bug.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/7/9/b791166ed5197f293f134be0810671e2d92d31bd.jpeg)

Thanks for your support

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**Author:** ![JM\_Lovermind](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JM\_Lovermind](https://forums.unrealengine.com/u/JM_Lovermind)\
**Post date:** [May 10, 2016, 3:19pm UTC](https://forums.unrealengine.com/t/4-12-preview-2-matinee-rendering-problem/356934/2 "2016-05-10T15:19:48Z")

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Blank projet! Keep up your good work

[90054-affiche\_dt.rar](https://forums.unrealengine.com/uploads/short-url/gWB7MRy0wH1o35nx0lfk2yjprmD.rar) (2.95 MB)

 ![90055-ratio_camera.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/5/8/b5848989591d7031463da535a505203b0f9d67dd.jpeg)

 ![90056-render_ratio.0000.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/9/c/09cda87179d1f9a0bbf9db6ed2f43da9a72ec68b.jpeg)

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [May 16, 2016, 6:20pm UTC](https://forums.unrealengine.com/t/4-12-preview-2-matinee-rendering-problem/356934/3 "2016-05-16T18:20:32Z")

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Hi JM\_Lovermind,

Thanks for reporting this. We have already addressed some of the issues(including this one) rendering in an editor window for the next preview build. I was able to reproduce your issue in 4.12 Preview 3, but latest 4.12 does not have the same problems.

In the meantime, please try enabling “Use Separate Process”

-.

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**Author:** ![JM\_Lovermind](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JM\_Lovermind](https://forums.unrealengine.com/u/JM_Lovermind)\
**Post date:** [May 18, 2016, 8:19am UTC](https://forums.unrealengine.com/t/4-12-preview-2-matinee-rendering-problem/356934/4 "2016-05-18T08:19:13Z")

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Hi and thank your for your response.  
Indeed, the problem seems to have disappeared in the last release, UE4.12 preview 4.

Thanks and keep up your good work!
