Hey Rudy,
Sure thing, here’s the step by step instruction of what I did to test:
- Load game from .uproject
- Open console with ~
- servertravel EndMap
I get the TransitionMap loading between EntryMap and EndMap.
After running another test, I noticed the transition map did not show up and I’m assuming that is due to the level being so bare that it does not require a .
Adding a ridiculous amount of objects to EndMap was able to make it load a wee bit slower (made a terrain to fill the level and added a lot more static meshes)