[4.11] Rotating an Instanced Static Mesh Component by 180 Degree scales it smaller

Hi ,

so I’m not really sure how to set it up differently, but with the workaround it’s fine, I guess. Thanks anyway.

The thing is that the actual scale doesn’t seem to be affected according to the output logs it’s (1,1,1) for both. So it has to happen somewhere under the hood.

May I direct your attention to another question?