[4.11] Rotating an Instanced Static Mesh Component by 180 Degree scales it smaller

Hi ,

first of all thanks for the quick reply.

  • Yes, it does
  • I just reproduced it and will follow up with a step by step
  • I’m not sure how many assets this could actually affect, but since it’s reproducable in an empty scene, I guess it could happen with any object.

So here’s how to do it:
In Maya I created two Planes, one with 350x700 and the other with 1400x700. The first will be the Sidewalk and the second is the Street. Afterwards I just exported them from Maya as an FBX and imported them into a fresh Unreal Project that just had the Starter Content in it. The Version is still 4.11 Preview 4.
I applied a simplified version of my Blueprint structure that only has the basic nodes to actually place the objects.

I’ll attack a .txt file with the pasted nodes.
link text

I also noticed that the overall orientation of the geometry isn’t causing it. I was able to replicate it with the exact same oriantation and a different one (i.e. both planes turned by 90degrees around Z and flattened transforms).

Hope that it helps! :slight_smile: