# 4.11 preview 7 crashes after saving on successful compiling

**URL:** <https://forums.unrealengine.com/t/4-11-preview-7-crashes-after-saving-on-successful-compiling/350177>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, crash, bug-report, editor, feedback, UE4, question\
**Created:** [March 10, 2016, 7:04pm UTC](https://forums.unrealengine.com/t/4-11-preview-7-crashes-after-saving-on-successful-compiling/350177 "2016-03-10T19:04:50Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![zikdoz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zikdoz](https://forums.unrealengine.com/u/zikdoz)\
**Post date:** [March 10, 2016, 7:04pm UTC](https://forums.unrealengine.com/t/4-11-preview-7-crashes-after-saving-on-successful-compiling/350177/1 "2016-03-10T19:04:50Z")

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So I’ve done these steps:

1. Open any BP;
2. There’s a little arrow faced downward near to “Compile” button, press on it and the list’ll show up;
3. Go to “Save on Compile” section and choose “Never” (in case “On success only” is already being chosen, otherwise choose “On success only”);
4. Go to that section again and choose “On success only”;
5. After all previous steps were done, make some minor changes (add any BP node or move some, it doesn’t really matter what to do - just make some changes, so you’ll be notified by a “star” appearing next to the name of this bp in the tab);
6. Hit “Compile”;
7. Congratulations! The editor should have crashed after successfully following this instruction.

* * *

It’s not really a problem, but I do think that this is a bug, so I report that.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [March 10, 2016, 7:23pm UTC](https://forums.unrealengine.com/t/4-11-preview-7-crashes-after-saving-on-successful-compiling/350177/2 "2016-03-10T19:23:46Z")

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Hello,

I have attempted to reproduce this crash, but I have not experienced it on my end. What operating system are you using?

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**Author:** ![zikdoz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zikdoz](https://forums.unrealengine.com/u/zikdoz)\
**Post date:** [March 12, 2016, 8:18am UTC](https://forums.unrealengine.com/t/4-11-preview-7-crashes-after-saving-on-successful-compiling/350177/3 "2016-03-12T08:18:20Z")

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Windows 7 Ultimate (64-bit).

I can record you a vid with steps, that I’ve done to make the editor crash.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [March 14, 2016, 1:41pm UTC](https://forums.unrealengine.com/t/4-11-preview-7-crashes-after-saving-on-successful-compiling/350177/4 "2016-03-14T13:41:21Z")

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Thank you, that would help us reproduce the issue on our end. Let me know when you have the video uploaded.

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**Author:** ![zikdoz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zikdoz](https://forums.unrealengine.com/u/zikdoz)\
**Post date:** [March 14, 2016, 3:32pm UTC](https://forums.unrealengine.com/t/4-11-preview-7-crashes-after-saving-on-successful-compiling/350177/5 "2016-03-14T15:32:10Z")

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[Here it goes.](https://www.youtube.com/watch?v=sbdzMeA3FiY)  
(click on it or visit: [- YouTube](https://www.youtube.com/watch?v=sbdzMeA3FiY))

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<div class="post-metadata">

**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [March 14, 2016, 3:40pm UTC](https://forums.unrealengine.com/t/4-11-preview-7-crashes-after-saving-on-successful-compiling/350177/6 "2016-03-14T15:40:48Z")

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Thank you for providing the video. Can you reproduce this same crash in a clean blueprint, or is it only happening in that particular blueprint? I tried it in a basic actor blueprint, but I did not receive any errors.

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<div class="post-metadata">

**Author:** ![zikdoz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zikdoz](https://forums.unrealengine.com/u/zikdoz)\
**Post date:** [March 15, 2016, 4:29am UTC](https://forums.unrealengine.com/t/4-11-preview-7-crashes-after-saving-on-successful-compiling/350177/7 "2016-03-15T04:29:21Z")

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Sure, I’ll try that after I come back home.

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<div class="post-metadata">

**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [March 15, 2016, 1:30pm UTC](https://forums.unrealengine.com/t/4-11-preview-7-crashes-after-saving-on-successful-compiling/350177/8 "2016-03-15T13:30:18Z")

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Thank you. Once you have given this a try, let me know the results.

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<div class="post-metadata">

**Author:** ![zikdoz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zikdoz](https://forums.unrealengine.com/u/zikdoz)\
**Post date:** [March 15, 2016, 6:40pm UTC](https://forums.unrealengine.com/t/4-11-preview-7-crashes-after-saving-on-successful-compiling/350177/9 "2016-03-15T18:40:42Z")

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Hm, that seems like a kind of strange behaviour of the editor/engine 😃

I even made a completely new blank BP project and this happens:

 ![82309-1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/0/2/7023ec961a352f6bcb65c59c7be976d6bf349e12.png)

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<div class="post-metadata">

**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [March 16, 2016, 2:15pm UTC](https://forums.unrealengine.com/t/4-11-preview-7-crashes-after-saving-on-successful-compiling/350177/10 "2016-03-16T14:15:53Z")

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Hello,

After some further investigation, I have discovered that we have two bug reports in our system (UE-27856) and (UE-27509) that relate to the issues you were experiencing. Both of these are reported as fixed, and the fixes will be available in a later version.

In the meantime, I recommend saving manually after each compile to avoid running into any issues.

Have a great day
