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4.11.2 Particle systems not firing anymore on frame 0 notifiers??

After updating from 4.10.3 I think to 4.11.2 I’ve noticed notifiers at frame 0 are inconsistent when firing before frame 1 or changing in scale now randomly, was something broken in the latest update?

Edit: I also notice this with sound notifiers at frame 0.

Are you talking about Event Generators? If so I haven’t noticed anything different myself.

If you are though, I’d post either in this thread or on answerhub- there’s no way this will get seen in time (4.12 is due for end-of-may release).