[4.11.2] Avoiding a "StackEntry->Data" crash?

Crash call stack below:
[SPOILER]
Assertion failed: StackEntry->Data [File D :\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\CoreUObject\Private\UObject/FastReferenceCollector.h] [Line: 315]

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_CoreUObject!TFastReferenceCollector<FGCReferenceProcessor,FGCCollector,FGCArrayPool,0>::ProcessObjectArray() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\fastreferencecollector.h:315]
UE4Editor_CoreUObject!TGraphTask<TFastReferenceCollector<FGCReferenceProcessor,FGCCollector,FGCArrayPool,0>::FCollectorTask>::ExecuteTask() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\async askgraphinterfaces.h:886]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async askgraph.cpp:1088]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async askgraph.cpp:982]
UE4Editor_Core!FTaskThreadBase::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async askgraph.cpp:469]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
[/SPOILER]

Ive read that some versions of the Engine are stable for some and unstable for others based on what kind of project they are trying to build and their hardware.
So Ive been upgrading my project incrementally to try and see which version I should use. But if any one has any clue or advice, like if this particular crash is known and in which version it is fixed that would be very helpful. Or if it can be solved without a version change?