[4.11.1] Manipulating FOV/Zooming in VR

I understand this. But if we take a proper look at how things work in real life…
If you take the example of using a sniper scope, it will effectively use lenses to narrow your field of view.
I don’t think that altering the field of view is an issue in itself if it is used properly.

I’ve red those reference and although I can understand the concerns since all developers that want to do VR does not understand how to do proper VR without making people sick.

I’m still a bit disappointed by this lack of control that would be required.

We found a “solution” for now, although expensive and giving an effect different to what we did want using render targets and “display screens”.

I will take a look at what you sent regarding The Nest as it could prove interesting and might used a different technique that could help me in the future if I have to do this kind of things again.

Thanks.