# \[4.10P3\] Detour Crowds Broken

**URL:** <https://forums.unrealengine.com/t/4-10p3-detour-crowds-broken/336893>\
**Category:** AI\
**Tags:** bug, pathfinding, Navigation, unreal-engine, question\
**Created:** [October 29, 2015, 4:59pm UTC](https://forums.unrealengine.com/t/4-10p3-detour-crowds-broken/336893 "2015-10-29T16:59:03Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![fisj](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fisj](https://forums.unrealengine.com/u/fisj)\
**Post date:** [October 29, 2015, 4:59pm UTC](https://forums.unrealengine.com/t/4-10p3-detour-crowds-broken/336893/1 "2015-10-29T16:59:03Z")

</div>

After upgrading a 4.9 project using detour crowds to 4.10P3, pawns using detour crowd no longer appear to be using any form of avoidance. If something needs to be altered to make this work, please let me know. Otherwise, please fix this, this is a _showstopper_ for my project.

I have created a simple whiteroom test case. This is a 4.9 project, upgrade this to 4.10P3, and run simulate. You should see two mannequin characters take no actions to avoid whatsoever.

Link to project :

> **[Dropbox - Error](https://www.dropbox.com/s/a0ozgdygstndaa3/MyProject.?dl=0)**
>
> Dropbox is a free service that lets you bring your photos, docs, and videos anywhere and share them easily. Never email yourself a file again!

Thanks!

---

<div class="post-metadata">

**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [October 30, 2015, 1:27pm UTC](https://forums.unrealengine.com/t/4-10p3-detour-crowds-broken/336893/2 "2015-10-30T13:27:16Z")

</div>

Hello fisj,

I have been able to reproduce your issue, and have entered a bug report, UE-22778. Thank you for your report.

Have a great day,

Sean Flint

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e5c32abf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e5c32abf](https://forums.unrealengine.com/u/anonymous_user_e5c32abf)\
**Post date:** [October 30, 2015, 2:50pm UTC](https://forums.unrealengine.com/t/4-10p3-detour-crowds-broken/336893/3 "2015-10-30T14:50:34Z")

</div>

It seems like every engine release you guys break core engine features, this is extraordinarily frustrating. Something is wrong with QA process at Epic.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [October 30, 2015, 2:52pm UTC](https://forums.unrealengine.com/t/4-10p3-detour-crowds-broken/336893/4 "2015-10-30T14:52:57Z")

</div>

Hi ,

4.10 is currently in a Preview status. I would encourage you not to do any active development in a Preview build. We appreciate bugs you report to us as it helps us fix things, if there’s enough time, before official build is released.
