4.10 preview 2, can't compile VehicleAdvanced

Hi,
just created a project based on Vehicle Advanced sample and I’m unable to compile it:

Running D:/unrealengine/Unreal Engine/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project="D:/unrealprojects/advvehiclegame/MyProject/MyProject.uproject" -rocket -editorrecompile -progress -noubtmakefiles
@progress push 5%
Parsing headers for MyProjectEditor
  Running UnrealHeaderTool "D:/unrealprojects/advvehiclegame/MyProject/MyProject.uproject" "D:\unrealprojects\advvehiclegame\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
Reflection code generated for MyProjectEditor in 6,1538667 seconds
@progress pop
Performing 11 actions (4 in parallel)
[3/11] Resource ModuleVersionResource.rc.inl
[2/11] Resource PCLaunch.rc
PCH.MyProject.h.cpp
MyProjectPawn.cpp
MyProjectHud.cpp
MyProject.generated.cpp
MyProjectGameMode.cpp
MyProjectWheelFront.cpp
MyProjectWheelRear.cpp
MyProject.cpp
[11/11] Link UE4Editor-MyProject.dll
   Creating library D:\unrealprojects\advvehiclegame\MyProject\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-MyProject.lib and object D:\unrealprojects\advvehiclegame\MyProject\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-MyProject.exp
MyProject.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<class UObjectBase * * *> & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)" (__imp_?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAPEAPEAVUObjectBase@■■■$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GObjectArrayForDebugVisualizers''(void)" (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
MyProject.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<int * * *> & __cdecl FCoreDelegates::GetSerialNumberBlocksForDebugVisualizersDelegate(void)" (__imp_?GetSerialNumberBlocksForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAPEAPEAH$$$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GSerialNumberBlocksForDebugVisualizers''(void)" (??__EGSerialNumberBlocksForDebugVisualizers@@YAXXZ)
MyProjectGameMode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
MyProject.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
D:\unrealprojects\advvehiclegame\MyProject\Binaries\Win64\UE4Editor-MyProject.dll : fatal error LNK1120: 3 unresolved externals
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: D:\unrealprojects\advvehiclegame\MyProject\Binaries\Win64\UE4Editor-MyProject.dll
Total build time: 39,49 seconds

[link text][1]

[1]: 63665-failed_compilation.txt (2.8 KB) - logs from visual studio

Same for a new ThirdPerson C++ project, for what it’s worth.

Hey -

Are you using Visual Studio 2013 or 2015? 4.10 Preview 2 requires VS2015 to compile code projects. Installing and using VS2015 should allow your projects to compile properly.

Cheers

Was not using 2015 and my bad - completely forgot that was a thing. Thanks for the reminder!