[4.10] Mobile no reflections at all

Thanks Tim, I was able to get the reflections working in my test project by building the lighting. What caused some of my confusion is that in my main project, building lighting while in android preview mode would not work. I switched to shader v5, build lighting then switched back. Reflections are working fine now.

One quick question if you dont mind:

We are intending to bake out static lighting info into our textures using vray which means ue4 will only be responcible for specular and reflection information. To do this we will disable “Use With Static Lighting” in all of our materials and also disable “Force no precomputed lighting” in world settings. Is this a correct procedure for our purpose?

Thanks again for your help