4.10 mesh normals bugged, need solution for marketplace compatibilty

I just converted my projects to 4.10 in order to check for compatibility, and ran into an issue with the normal maps being distorted. I’ve tried reimporting the meshes, someone suggested unchecking MikkT normals and that didn’t work either. Any insight on how to fix this problem would be greatly appreciated. I have 10 days to update my marketplace pack, yet haven’t the slightest clue what is causing this issue as it isn’t present in previous versions. Here’s a screenshot of the issue.

Unchecking MikkT and recomputing the normals seems to have fixed this issue for me. Thanks to Unit23 on the forums for pointing me in the right direction. =)