4.10.4 - Still getting crashes on level change (Multiplayer)

I am crashing but my code is not a multi-player. It happens when:

  • running UE v 4.10.4
  • single player (not multi-player)
  • crash when switching levels
  • crash also when I try to open level (map) in editor (without playing game)
  • OSX/Yosemite
  • everything was running okay until 4.10.2

This is crash log:

MachineId:
EpicAccountId:

Generating report for minidump

Application version 4.10.4-0
… built from changelist 2872498

OS version 10.10.5.5385
Running 1 x64 processors
Exception was " SEGV_MAPERR at 0x1d8"

Source context from “”

ADirectionalLight::PostLoad() Address = 0x10c5787a8 (filename not found) [in UE4Editor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x10b2e7bad (filename not found) [in UE4Editor-CoreUObject.dylib]
EndLoad() Address = 0x10b456c8f (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x10b453e61 (filename not found) [in UE4Editor-CoreUObject.dylib]
UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) Address = 0x10cb288b6 (filename not found) [in UE4Editor-Engine.dylib]
UEngine::Browse(FWorldContext&, FURL, FString&) Address = 0x10cb21e37 (filename not found) [in UE4Editor-Engine.dylib]
UEngine::TickWorldTravel(FWorldContext&, float) Address = 0x10cb23ef5 (filename not found) [in UE4Editor-Engine.dylib]
UEditorEngine::Tick(float, bool) Address = 0x111f6b0a8 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x112621d1c (filename not found) [in UE4Editor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x10a6ea602 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10a6f1fa3 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10a700e83 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10a88aa3b (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff94de0e92 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff8e58105a (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff8e580fd7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff8e57e3ed (filename not found) [in libsystem_pthread.dylib]

529 loaded modules
UE4Editor (120.1.0.10000) 0x0000000009470000 0xfffa6001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS
UE4Editor-Core.dylib (120.1.0.10000) 0x00000000094f0000 0xff9a8001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-CoreUObject.dylib (120.1.0.10000) 0x0000000009f48000 0xffc4d001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-Engine.dylib (120.1.0.10000) 0x000000000a4b5000 0xfcca3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-InputCore.dylib (120.1.0.10000) 0x000000000f743000 0xfff6a001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-MediaAssets.dylib (120.1.0.10000) 0x000000000f7fd000 0xfffd3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-MoviePlayer.dylib (120.1.0.10000) 0x000000000f861000 0xfffdb001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-Networking.dylib (120.1.0.10000) 0x000000000f8b9000 0xffff4001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-PakFile.dylib (120.1.0.10000) 0x000000000f8cf000 0xfffd1001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-Projects.dylib (120.1.0.10000) 0x000000000f924000 0xfffae001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-RenderCore.dylib (120.1.0.10000) 0x000000000f99e000 0xfffbe001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-RHI.dylib (120.1.0.10000) 0x000000000fa12000 0xfffa3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-SandboxFile.dylib (120.1.0.10000) 0x000000000fac0000 0xfffed001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-Serialization.dylib (120.1.0.10000) 0x000000000fae6000 0xfffc3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
UE4Editor-ShaderCore.dylib (120.1.0.10000) 0x000000000fb5d000 0xfff51001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
(etc etc)