# 4.10.2 - imported mesh causing iOS build to crash

**URL:** <https://forums.unrealengine.com/t/4-10-2-imported-mesh-causing-ios-build-to-crash/344947>\
**Category:** World Creation\
**Tags:** mesh-import, crash-on-launch, unreal-engine, iOS, meshes, projectile, question\
**Created:** [January 22, 2016, 2:50pm UTC](https://forums.unrealengine.com/t/4-10-2-imported-mesh-causing-ios-build-to-crash/344947 "2016-01-22T14:50:44Z")\
**Posts on this page:** 1\
**Showing post:** 8

<div class="post-metadata">

**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [February 1, 2016, 9:10pm UTC](https://forums.unrealengine.com/t/4-10-2-imported-mesh-causing-ios-build-to-crash/344947/8 "2016-02-01T21:10:57Z")

</div>

What kind of device are you deploying to?

Take a look at this Troubleshooting Guide below for Mobile.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

---

_[View the full topic](https://forums.unrealengine.com/t/4-10-2-imported-mesh-causing-ios-build-to-crash/344947)._
