I’ve spent all week trying to reverse engineer the character setup. I brought in my own character with an idle and walk anim, duplicated the My character blueprint then created a blend space for the 2 anims. I state machine setup for the blend space that has the idle and walk in it. I put my character in the pawn for the game, but when I play the game my character isn’t animating. Some things I have noticed missing in my setup are in the screenshots attached. Mostly its the marching circles for the connections and and the tan activated box for the idle/walk…which seem like things that are there to tell you they are functioning properly.
If anybody has had similar experience putting in their own stuff please help …wasting too many days on this and i want to make cool stuff already A tutorial for setting up the 3rd person template from scratch would be freaking awesome. I looked at the tut for the first person but its not entirely in blueprint and I couldn’t find much that I was missing when I read through it. Need help from anyone in the trenches trying to do the same please.