Thanks for the reply. It does that Lock to HMD checked, but I still can’t get it to work. I’m fairly new to unreal, so I might be missing something very basic. I assume I would use GetWorldLocation of the camera and plug the value into a SetWorldLocation for the character (self).
What I didn’t say in the first post, is that I would like to have the camera locked in position (you would see the same image when you turn your head) and only using the motion tracking of the controllers and the headset to move the character around the otherwise static image. At this point, I don’t care whether it’s gonna make the player sick, I just need to try it.
Any idea how I would do this?