3dsMax Vray to UE4 via Datasmith = lights too bright

I had this issue when I was working with V-Ray imported lights. My workflow to this was just to build the lighting and see how it looked baked (if you used baked lighting). If this still wasn’t correct, I’d amend the views in Unreal and just have some separate values. Not sure if you’re using the units on the lights to help you achieve real lighting or arbitrary values.