Hi Obihb for this useful mesh you built here. I’m not very experienced in rigging or animation and I have a question for you: is it possible for the parenting between the biped and the UE4 guy skeleton to be bi-directional? I mean the biped driving the skeleton and the skeleton driving the biped.
I’ve tried to load animations directly exported from the UE4 engine to the mesh, and it seems they just apply to the skeleton only and the biped doesn’t move with them.
I’m using the grey guy file.
Thanks.