3DS Max to Unreal - FBX Import

No a lot are the same thing repeated.

Gutted about the materials though, I spent some time creating/applying them for some renders which I did using mental ray (using Arch and design materials).

For this project I was hoping to use the sequencer to get a flythrough done but if i’m going to have to rebuild a lot of the model and re-do all materials it’s probably not looking likely for this project.