# 3ds Max to UE4 - UV Channel 1

**URL:** <https://forums.unrealengine.com/t/3ds-max-to-ue4-uv-channel-1/307913>\
**Category:** Rendering\
**Tags:** uv, uv-channel, unreal-engine, import, 3DS-Max, question\
**Created:** [February 24, 2015, 11:22am UTC](https://forums.unrealengine.com/t/3ds-max-to-ue4-uv-channel-1/307913 "2015-02-24T11:22:22Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [March 6, 2015, 7:59pm UTC](https://forums.unrealengine.com/t/3ds-max-to-ue4-uv-channel-1/307913/5 "2015-03-06T19:59:08Z")

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The one that is generated will generate to Channel 1 by default. You can use any channel you like for your lightmap. The default is 1 though. If you need to generate it to a different level you can specify this in the build settings.

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