3ds Max Datasmith Modifier

Doesn’t currently seem possible to assign the Datasmith Modifier to a Quad menu or custom button, unless I’m not finding the command correctly in Max?

The modifier is like any other modifier. To assign it via a shortcut or a menu, you’ll need a macro that applies it on the selected object. Macro that we haven’t provided ourselves but here is one that should work:

macroScript DatasmithMod
ButtonText:“Datasmith Attributes Modifier”
Tooltip:“Datasmith Attributes Modifier”
on execute do AddMod UnrealStudio_Datasmith_Attributes
on isEnabled return mcrUtils.ValidMod UnrealStudio_Datasmith_Attributes

in max it would look like this:

Perfect, thank you.