I’m working on a simple game level as a class project using objects I’m importing from 3DS Max. While the geometry is importing, more or less, my materials are either not working at all (gray objects) or I’m getting color and no shine. I’m using a lot of metals I cooked up in Max, and glossies, like marble and obsidian.
For metals, I used raytrace and falloff for reflection, and high specular and glossiness. I used Metal for the metals and Blinn for marble, etc. I’ve only one UVW per object, and I haven’t bothered for standard primitives. Any advice, redirection to existing posts (I did a brief search before posting), or pointers to existing tutorials etc would really be helpful.
A Bonehead n00b.