# 3D widgets appearing overexposed when playing in level

**URL:** <https://forums.unrealengine.com/t/3d-widgets-appearing-overexposed-when-playing-in-level/1400064>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Widget, question, Blueprint\
**Created:** [November 18, 2023, 9:48am UTC](https://forums.unrealengine.com/t/3d-widgets-appearing-overexposed-when-playing-in-level/1400064 "2023-11-18T09:48:02Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Zarrar2802](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zarrar2802/32/710746_2.png) [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Post date:** [November 18, 2023, 10:53am UTC](https://forums.unrealengine.com/t/3d-widgets-appearing-overexposed-when-playing-in-level/1400064/3 "2023-11-18T10:53:10Z")

</div>

Found the fix here: [Browser 3D widget looks washed out. - #3 by anonymous\_user\_8fd11f73](https://forums.unrealengine.com/t/browser-3d-widget-looks-washed-out/366547/3)

The default material outputs SRGB whereas 3DWidget expects Linear RGB, thus this issue.

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