# 3D widgets appearing overexposed when playing in level

**URL:** <https://forums.unrealengine.com/t/3d-widgets-appearing-overexposed-when-playing-in-level/1400064>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Widget, Blueprint, question\
**Created:** [November 18, 2023, 9:48am UTC](https://forums.unrealengine.com/t/3d-widgets-appearing-overexposed-when-playing-in-level/1400064 "2023-11-18T09:48:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Zarrar2802](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zarrar2802/32/710746_2.png) [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Post date:** [November 18, 2023, 9:48am UTC](https://forums.unrealengine.com/t/3d-widgets-appearing-overexposed-when-playing-in-level/1400064/1 "2023-11-18T09:48:02Z")

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This is my 3D widget in my BP

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/4/d/e4d8a5262bb455c931b1e9305316698ee5587bed.jpeg)

This is how it appears in the level

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/2/0/220a41f32090e138cfef4ffcb898e56434af50b4.jpeg)

My level contains no lighting of post process

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/6/9/7691e30dfc6188a0dbd37895f681956b6229c1b1.png)

Does anyone know why this may be happening?

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<div class="post-metadata">

**Author:** ![Zarrar2802](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zarrar2802/32/710746_2.png) [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Post date:** [November 18, 2023, 10:53am UTC](https://forums.unrealengine.com/t/3d-widgets-appearing-overexposed-when-playing-in-level/1400064/3 "2023-11-18T10:53:10Z")

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Found the fix here: [Browser 3D widget looks washed out. - #3 by anonymous\_user\_8fd11f73](https://forums.unrealengine.com/t/browser-3d-widget-looks-washed-out/366547/3)

The default material outputs SRGB whereas 3DWidget expects Linear RGB, thus this issue.
