# 3D Widget Pivotpoint Bug

**URL:** <https://forums.unrealengine.com/t/3d-widget-pivotpoint-bug/350807>\
**Category:** UI\
**Tags:** unreal-engine, Widget, question\
**Created:** [March 17, 2016, 5:31am UTC](https://forums.unrealengine.com/t/3d-widget-pivotpoint-bug/350807 "2016-03-17T05:31:10Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_2709d010](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2709d010](https://forums.unrealengine.com/u/anonymous_user_2709d010)\
**Post date:** [March 17, 2016, 5:31am UTC](https://forums.unrealengine.com/t/3d-widget-pivotpoint-bug/350807/1 "2016-03-17T05:31:10Z")

</div>

I’m using a 3D widget to simulate a computer screen on top of a monitor model. the input system has just one button on the regular widget that I project onto the 3D widget. When I leave the pivot setting in the 3D widget property on the default 0.5/0.5 all works fine. When I set the pivot to 0/0 and reposition the widget, it can not take mouse input and clicking the butt=on is impossible.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 17, 2016, 2:16pm UTC](https://forums.unrealengine.com/t/3d-widget-pivotpoint-bug/350807/2 "2016-03-17T14:16:09Z")

</div>

Hello ,

After reading over your post, this appears to be a known issue (UE-23449) that has been sent to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day
