So I have a health bar that appears over my AI character that visualizes his remaining health. The problem is that it only affects one of the AIs never another copy of the same blueprint. I can’t figure out how to tell it that each individual AI would have their own health bar. In example: (if attacked)
AI1: Health bar decreases as expected (But also effects AI2s bar)------AI2s bar will deplete but will not destroy the actor.
AI2: Health bar does nothing, but can be damaged and destroyed as intended.
Can anyone offer some advice on this?