3D Widget glowing in a dark map

So for anyone coming across this (from a dozen other posts) and not wanting to mess up their entire PostProcess Settings:

the default 3D widget has an unlit material with an emmisive pass. Might work for most cases.
Copy and change to something with an optional emmisive value, and your widget will blend in nicely with the rest of your scene.

Cheers.

PS: sorry for bumping old thread

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