3d menu widget interaction + stopping all character movement in VR

In blueprints how do I do this? I found disable input, but then I can’t click anything. Stopped further movement, but that only does it for a short time.

How do I stop character from moving, but still interact with 3d menu widget in the vr environment?

Assuming your VR pawn is derived from Character and therefore has a movement component associated with it, try with Disable Movement (equivalent to Set Movement Mode to MOVE_None). Reference here:


You could just add a boolean to your character called Can Move. Set can move to false when you don’t want to move, and in your Enable Teleporter funciton just check if Can Move is true before spawning the teleporter arc in.