In The Division they have a really cool 3d UI.
At first it is just the stats and names. Names over the other player I can easily do. Maybe not anyway… it doesn’t scale down when the player moves further away…
Then there is the stats of the player himself… they bob up and down following the player a little, this I can probably do. But not all of it.
How would I make sure that it doesn’t clip behind other stuff?
Render it to a 2d texture and then overlay it?
And lastly, the cool wristband feature. How would you do that? in world? or off screen and then overlay?
It seems that the first 2 things needs to be done off screen and then overlayed… and only the wristband where you could choose to go in world. Am I right in that?