Has anybody come up with a suitable method for using meshes with the user interface? I’m in the process of building what will eventually be a 3D-radar, which needs to rotate around an axis blah blah, essentially just needs to be a 3D asset.
Doesn’t seem to be any support for this in UMG at first glance, and I’ve not looked too much at slate so far, but has anybody done this another way?
The Farplane method from UDK does not work anymore - the scene capture component is a bit different
You can use the old green screen method though.
Either way, you need to place your mesh out in the void somewhere, possibly surrounded by a static mesh to prevent world lighting messing with it.
At least that is what we’ve resorted too until the UMG viewport widget is more functional