Hallo, I have a topdown project, with point and click system (by Unreal default) with BP_Mouse Cursor that have the position of real mouse cursor, but is not perfectly match when rotate camera
https://forums.unrealengine.com/filedata/fetch?filedataid=152475&type=thumb
at the beginning I achieve exact position (real 2d cursor and BP_mousecursor), and the pickup objects are pointing and taken perfectly
https://forums.unrealengine.com/filedata/fetch?filedataid=152474&type=thumb
but when I rotate camera, the exact position is lost and is difficult to point pickup objects
https://forums.unrealengine.com/filedata/fetch?filedataid=152476&type=thumb
anyone have suggest to resolve this problem?
thanks!
Emil