# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 985

<div class="post-metadata">

**Author:** ![GraphicsMode](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GraphicsMode](https://forums.unrealengine.com/u/GraphicsMode)\
**Post date:** [June 24, 2015, 12:01pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/985 "2015-06-24T12:01:35Z")

</div>

> [@;311578](#):
>
> \*\*Load Texture 2D From File!
> 
> JPG, PNG, BMP, ICO, EXR, and ICNS are Supported File Formats !\*\*
> 
> With node you can load a Texture 2D from a file during runtime!

is brilliant!  
Thanks for the hard work.

Should work with http?

None of my URLs for PNGs work, it only works with local file paths, even though a link in thread through claims it does:

> **[Is it possible to load bitmap or JPG files at runtime and use them on assets...](https://forums.unrealengine.com/questions/75929/is-it-possible-to-load-bitmap-or-jpg-files-at-runt.html)**
>
> I am looking for functionality that is similar to Unity’s WWW.texture // Get the latest webcam shot from outside "Friday's" in Times Square var url = "http://images.earthcam.com/ec\_metros/ourcams/fridays.jpg"; function Start () { // Start a...

---

_[View the full topic](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448)._
