# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 935

<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [June 12, 2015, 4:09am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/935 "2015-06-12T04:09:40Z")

</div>

@Tekopper

error seems related to packaging?

Are you trying to package the game when occurs?

Is your project BP-only?

```auto

**I Did a BP-Only Packaging Just Fine**

1. I just made a BP-only game, third person template, 
2. Copy and pasted my plugin into the project-level plugsin directory, 
3. and packaged with no issues! (I did have Full Rebuld checked)

```

**Potential Solution:**

When you package, make sure you do a full rebuild each!

File -\> Package Project -\> Build Settings -\> Full Rebuld

```auto

MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [11/12] Link UE4-VictoryBPLibrary.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [12/12] Link Project542352352.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Unreal Engine\4.8\Engine\Intermediate\Build\Win64\UE4\Development\Launch\PCLaunch.rc.res'

_

```

> [@tjaunreal;309212](#):
>
> Amazing work

Great to hear from you tjaunreal!

> [@;309368](#):
>
> The has substring node will be great! Mix it up with Get display name or get class -\> get display name and you have a very powerful search ability/way to build logic based off classes in an inventory/crafting/equip system.

Yay! I’m glad you like my new HasSubstring node !

🙂

---

_[View the full topic](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448)._
