# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 934

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**Author:** ![Nsomnia](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nsomnia](https://forums.unrealengine.com/u/Nsomnia)\
**Post date:** [June 12, 2015, 12:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/934 "2015-06-12T00:27:54Z")

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> [@Tekoppar;309191](#):
>
> I still get error even with your new upload.
> 
> MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [11/12] Link UE4-VictoryBPLibrary.lib  
> MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [12/12] Link Project542352352.exe  
> MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file ‘C:\Program Files\Unreal Engine\4.8\Engine\Intermediate\Build\Win64\UE4\Development\Launch\PCLaunch.rc.res’

Are you sure your in development or debug game for your solution configuration?

I’ve had issues with anti-virus/anti-malware in 4.8 with compiling a couple projects and heard similar.

The has substring node will be great! Mix it up with Get display name or get class -\> get display name and you have a very powerful search ability/way to build logic based off classes in an inventory/crafting/equip system.

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