# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 911

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**Author:** ![RomuVdr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RomuVdr](https://forums.unrealengine.com/u/RomuVdr)\
**Post date:** [June 7, 2015, 9:17am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/911 "2015-06-07T09:17:31Z")

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Hi ,

Thanks a lot for your Lib. It’s great.  
I have an with Capture 2D Save Image. I have an access violation in msvcr120.dll  
I tried to stop capture every frame, add a boolean to prevent multiple save, but no way. Sometimes, it’s work but no always.

 ![Capture.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/3/2/d32f1386232a34271ef7aaa733f2ab6a5c715772.png)

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