(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Slate Build CS Dependencies Required

Dear ,

The latter is correct:



#include "VictoryBPFunctionLibrary.h"


The problem is that your build cs needs to include the same Slate/UMG modules that I am including in the Victory BP Library plugin.

Refer to the Victory BP Library build cs to see which modules you should add:



 PublicDependencyModuleNames.AddRange(
			new string] { 
				"Core", 
				"CoreUObject", 
				"Engine", 
				"InputCore",
				
				"RHI",
				"RenderCore",
				 
				"HTTP",
				"UMG", "Slate", "SlateCore",
				
				"ImageWrapper",
				
				"PhysX", "APEX" 
			}
		);  


Try adding these to your own public dependencies (project build cs)



"UMG", "Slate", "SlateCore",


That should do it!

:slight_smile: