# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 861

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [May 12, 2015, 5:51pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/861 "2015-05-12T17:51:35Z")

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> [@;289807](#):
>
> I tried the “get sound wav from file” and it didn’t work for me.  
> While “get texture from file” worked great, trying to get the wav files the exact same way and it gives me nulls.  
> Did someone try that node already?

I didnt write that node, I"ll have to review it and see what’s going on 🙂

> [@aWinter;290007](#):
>
> Thank you , and everybody who ever contributed for great Plugin, it’s really awesome.
> 
> I have a question and a request:
> 
> In January you wrote on answerhub that it will be possible “very soon” to package BP only projects - is there any new information?
> 
> I really would love to see Apply Multiple Damage & Event Multiple Damage nodes. Similar to the current ones, but instead of a float as base damage it would carry a float array, so it may affect various attributes at once with different intensity - e.g. Life, Mana, Stamina. In addition it may also have a bool array and another float array for “is (damage over)” and " (damage over) duration". The Bool array is not really necessary, but it may be a bit more comfortable to work with.

Very nice to hear from you aWinter!

Is there a reason you cant make these nodes yourself as functions in your character class?

What is the reason it needs to be with C++ code?

Happy to assist but need to know the reason for involving C++ code 🙂

Have fun today!

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