(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

, how do you get working in packaged games? When I try running a packaged game’s .exe, I get the error message "Plugin ‘VictoryPlugin’ failed to load because module ‘VictoryBPLibrary’ could not be found. Going by thread (Plugins Are Only Working For People in a Package Game if they have C++ Project - C++ - Epic Developer Community Forums) I get the impression the source code needs to be compiled into the project, though I haven’t tried that yet.