# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 793

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**Author:** ![YarnBallSoftware](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@YarnBallSoftware](https://forums.unrealengine.com/u/YarnBallSoftware)\
**Post date:** [April 16, 2015, 3:02pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/793 "2015-04-16T15:02:01Z")

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, how do you get working in packaged games? When I try running a packaged game’s .exe, I get the error message "Plugin ‘VictoryPlugin’ failed to load because module ‘VictoryBPLibrary’ could not be found. Going by thread ([Plugins Are Only Working For People in a Package Game if they have C++ Project - C++ - Epic Developer Community Forums](https://forums.unrealengine.com/showthread.php?25009-Plugins-Are-Only-Working-For-People-in-a-Package-Game-if-they-have-C-Project)) I get the impression the source code needs to be compiled into the project, though I haven’t tried that yet.

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