(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

I am using node “Load Texture 2D From File!” and it is working perfectly. Only is when I m loading 1920x1080 resolution image, it increase Texture Memory by 18 to 20mb per image even if image size is couple of mb. Is there a way that I can compress the Texture after it is loaded in as I am loading around 60 to 100 images at runtime, texture memory goes over its budget and some of the in game streaming texture are not able to load properly.

Thanks,