(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hello ,

first I want to say thank you for sharing your tools with us !
I think, the vertices snapping function is my favorite function in UE4 now.

But I have found 2 issues if I am not wrong about it.
First : I create an ISM of the testlevels walls and ground, which have dynamic shadows disabled. but if I create an ISM of them, I get message, which tells me, that the ISM still creates dynamic shadows, and I can’t change it.

Second thing is about ISMs too, I created an ISM containing the walkways meshes of the map, but
they get not contained just inside the ISM they also seem to be seperate objects aswell. If i select the ISM I
visually only select one mesh of the walkway, but can move the complete ISM until I move one of the still seperate looking
(but marked as part of the ISM while I created the ISM) meshes. After that, the ISM contains only the one mesh of the walkway,
which is named by the ISM tag. Obviously the ISM can’t always be created out of selected meshes.

I hope info is useful.

Edit :
btw. how does that vertice rezising work in detail, if I select one vertice with v and press + nothing happens.